Limited editions. Unlimited potential.

Good games deserve
to get made.

A Game Studio gives exceptional tabletop designs a faster path to market, producing polished limited editions, proving demand, and building a stronger case for wider publication.

Proof-of-Play™

Produce it.
Place it.
Prove it.

First releases

Two games.
One simple idea.

Rather than leave strong designs waiting years for a publishing slot, we are taking them directly to players in carefully produced limited editions.

01

Coming Soon

Lock & Chain

A sharp, tactical card game where timing matters, options disappear, and the last player standing wins.

02

Coming Soon

Perfect 10

A clever new tabletop experience built around elegant choices, satisfying tension, and the pursuit of exactly the right result.

Our publishing model

Proof-of-Play™

Traditional publishers often have full pipelines years into the future. Our model gives deserving games another route: make a focused first edition, test it in the real market, and turn actual sales into proof.

01

Build

Develop and produce a polished limited edition that is ready for players, retailers, and reviewers.

02

Prove

Sell through direct-to-consumer and wholesale channels to establish real-world interest and demand.

03

Grow

Use that market evidence to pursue broader distribution, licensing, or partnership with a larger publisher.

Designers

Think you have our next game?

See what we are currently looking for and how to submit a design for Proof-of-Play™ consideration.

View Our Game Wishlist

About the studio

Small by design.
Serious about games.

A Game Studio is an independent tabletop publisher founded by award-winning game designer Scott Brady. We focus on smart, distinctive games that deserve a real chance to find their audience.

We are not trying to fill a giant release calendar. We are building a selective catalog, one carefully chosen game at a time.

Release updates

Be first to know.

Get occasional news about upcoming releases, limited editions, and where to find our games. No clutter. No daily nonsense.

Designers, retailers & publishing partners

Let’s make something worth playing.